﻿package Screens 
{
	
	import flash.display.Sprite;
	
	/**
	 * ...
	 * @author Gregory Weir
	 */
	public class Screen extends Sprite
	{
		
		public function Screen() 
		{
			
		}
		
		public function step():void
		{
			
		}
		
		public function refresh():void
		{
			
			for (var i:int = 0; i < this.numChildren; i++ )
			{
			}
		}
		
	}
	
}